Difference between revisions of "Alchemist"

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The [[Class|class]] Alchemist is one of the support-oriented classes in the game and can be chosen after reaching level 20 with the prerequesite of having decided on [[Master]] at level 10.
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The Alchemist [[Class|class]] is one of the support-oriented classes in the game, and can be chosen after reaching level 20 with the prerequesite of having decided on [[Master]] at level 10.
  
 
=Description=
 
=Description=
  
Alchemists devoted their time to mystical sciences and herbology. They know how to turn peaceful ingredients into deadly weapons or powerful healing tools.
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Alchemists devote their time to mystical sciences and herbology. They know how to turn peaceful ingredients into deadly weapons or powerful healing tools.
  
Prefered equipment:  [[Clarity Armor Set|robe armor]].
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Prefered equipment:  [[Clarity Armor Set|Robe Armor]], also known as Clarity Set.
  
The Attack/Defend ratio is 40%/60%
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The Attack :Attack: / Defense :Defend: ratio is 40%/60%. Alchemists are quite versatile.
  
 
=Abilities=
 
=Abilities=
* Can gather [[Alchemy Resource|herbs (alchemy resources)]] and brew [[Potion|potions]]
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* Can gather [[Alchemy Resource|herbs (alchemy resources)]] and brew [[Potion|potions]], as well as [[Crafting| craft]] with their mana
* Bonus experience from brewing  
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* Bonus experience from brewing through [[Wise Alchemist]], and crafting through [[Educated Technician]]
* Increased max stamina
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* Increased max stamina through [[Long Life]]
* Potion - Can heal allies or poison enemies in battle
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* [[Combat Potion Mastery| Combat Potions]] - Can heal allies or poison enemies in battle
* Extra storage space
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* Extra storage space through [[Labeling]]
* Less stock loss when castle breached
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* Less stock loss when castle breached through [[Hamster]]
* Chance to produce extra potions
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* Chance to produce extra potions through [[Blacksmith Wonders]]
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* Increased mana pool and defense through [[Clarity Armor Set| Robe Armor]]
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=Weapons=
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Alchemists can use any weapon, but due to their Attack/Defend versatility, either Halberd or Rapier are recommended as Tier 2 weapons, and War Hammer is recommended as first Tier 3 weapon.
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Alchemists can equip [[Combat Potion]]s as their offhand weapon, instead of a dagger or a shield, either bottles of poison or bottles of remedy. Unlike equipments, these bottles are brewed by alchemists, and 1-2 are consumed every battle, or 1 per fight in the arena.
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Remedy increases your defense :Defend: and heals allies whether you attack or defend.
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Poison increases your attack :Attack: and poisons enemies whether you attack or defend.
  
 
=Alchemist Shops=
 
=Alchemist Shops=
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|style="text-align: left"| [[Weapon Mastery]]
 
|style="text-align: left"| [[Weapon Mastery]]
 
|style="text-align: left"|Advancing this skill increases bonus granted to stats.       
 
|style="text-align: left"|Advancing this skill increases bonus granted to stats.       
|colspan="21"|capped at level 5
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|colspan="21"| More info needed (currently known up to 12)
 
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Revision as of 02:52, 6 May 2018

The Alchemist class is one of the support-oriented classes in the game, and can be chosen after reaching level 20 with the prerequesite of having decided on Master at level 10.

Description

Alchemists devote their time to mystical sciences and herbology. They know how to turn peaceful ingredients into deadly weapons or powerful healing tools.

Prefered equipment: Robe Armor, also known as Clarity Set.

The Attack Attack.png / Defense Defend.png ratio is 40%/60%. Alchemists are quite versatile.

Abilities


Weapons

Alchemists can use any weapon, but due to their Attack/Defend versatility, either Halberd or Rapier are recommended as Tier 2 weapons, and War Hammer is recommended as first Tier 3 weapon.

Alchemists can equip Combat Potions as their offhand weapon, instead of a dagger or a shield, either bottles of poison or bottles of remedy. Unlike equipments, these bottles are brewed by alchemists, and 1-2 are consumed every battle, or 1 per fight in the arena.

Remedy increases your defense Defend.png and heals allies whether you attack or defend.

Poison increases your attack Attack.png and poisons enemies whether you attack or defend.

Alchemist Shops

For the main article, see Master Shop

Skill Caps

Skill caps for levels 20-40, grey marked skills are considered "special" skills of the class
red marked skill caps are not verified
Skill / Level Description 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Weapon Mastery Advancing this skill increases bonus granted to stats. More info needed (currently known up to 12)
Armor Mastery Advancing this skill increases bonus granted to stats. capped at level 5
Labeling Advancing this skill increases the size of your stock. 6 unknown 8 9 unknown
Crafting Advancing this skill allows you to craft more complicated items. capped at level 2
Collection Advancing this skill increases the amount of resources found. capped at level 3
Educated Technician Advancing this skill increases the daily limit for bonus experience you gain from crafting. capped at level 2
Smart Explorer Advancing this skill increases the daily limit for bonus experience you gain from finding extra items. capped at level 3
Hamster Advancing this skill decreases the amount of stock you lose upon your castle being breached. 1 2 3 4 5 6 7 8 9 10 11
Alchemy Advancing this skill allows you to brew more advanced potions. 1 2 3
Harvest Advancing this skill increases chance and amount of herbs found in quests. 1 2 3 4 5 6 7 8 9 10 11
Combat Potion Mastery Advancing this skill increases bonus stats from potions. It also increases chance to poison an enemy or heal an ally. 1 2 3 4 5 6 7 8 9 10 11
Robe Armor Mastery Advancing this skill increases bonus granted to stats. 1 2 3 4 5 6 7 8 9 10 11
Wise Alchemist Advancing this skill increases the daily limit for bonus experience you gain from brewing. 0 1 2 3 4 5 6 6 7
Blacksmith Wonders Advancing this skill increases the chance to craft an extra item. 1 2 3 4 5 6 7 8 9 10 11
Long Life Advancing this skill increases maximum stamina limit. 0 1 2 3