Difference between revisions of "Potion"

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Potions are [[Consumable|consumable]] items that have a temporary effect on the player. The duration of the effects can be increased when skilling certain [[Skill|skills]] such as [[Knight|knight's]], [[Ranger|ranger's]] and [[Sentinel|sentinel's]] [[Rare Mutation]]. The effect of potions can be increased with the skill [[Combat Potion Mastery]], an [[Alchemist|alchemist]] skill.  
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Potions are [[Consumable|consumable]] items that have a temporary effect on the player. The duration of the effects can be increased when skilling certain [[Skill|skills]] such as [[Knight|knight's]], [[Ranger|ranger's]] and [[Sentinel|sentinel's]] [[Rare Mutation]].
  
 
Potions can be classified in three different tiers: vials, potions, bottles. Not every effect/type is available at each of these tiers.
 
Potions can be classified in three different tiers: vials, potions, bottles. Not every effect/type is available at each of these tiers.
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Nature increases your [[Harvest]] level by +1 (vial) or +3 (potion), allowing an [[Alchemist]] to find rare herbs at lower levels, or a non-alchemist to temporarily find [[Alchemy Resource|herbs (alchemy resources)]].   
 
Nature increases your [[Harvest]] level by +1 (vial) or +3 (potion), allowing an [[Alchemist]] to find rare herbs at lower levels, or a non-alchemist to temporarily find [[Alchemy Resource|herbs (alchemy resources)]].   
  
All potions last a base of 30 minutes, increased by [[Rare Mutation]].
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All potions last a base of 30 minutes, increased by the [[Skill|skill]] [[Rare Mutation]], available for esquire classes.
  
 
==Vials==
 
==Vials==
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| '''Name''' || '''Effect'''
 
| '''Name''' || '''Effect'''
 
|-
 
|-
| [[Vial of Rage]] || 5% Boost to base attack
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| [[Vial of Rage]] || 5% boost to base attack, rounded down to next integer, but min +1 :Attack:
 
|-
 
|-
| [[Vial of Peace]] || 5% Boost to base defence
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| [[Vial of Peace]] || 5% boost to base defence, rounded down to next integer, but min +1 :Defend:
 
|-  
 
|-  
 
| [[Vial of Greed]] ||
 
| [[Vial of Greed]] ||
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| '''Name''' || '''Effect'''
 
| '''Name''' || '''Effect'''
 
|-
 
|-
| [[Potion of Rage]] || 10% boost to base attack, rounded down to next integer
+
| [[Potion of Rage]] || 10% boost to base attack, rounded down to next integer, but min +1 :Attack:
 
|-
 
|-
| [[Potion of Peace]] || 10% boost to base defense, rounded down to next integer
+
| [[Potion of Peace]] || 10% boost to base defense, rounded down to next integer, but min +1 :Defend:
 
|-  
 
|-  
 
| [[Potion of Greed]] ||
 
| [[Potion of Greed]] ||
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| '''Name''' || '''Effect'''
 
| '''Name''' || '''Effect'''
 
|-
 
|-
| [[Bottle of Rage]] || 15% boost to base attack, rounded down to next integer
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| [[Bottle of Rage]] || 15% boost to base attack, rounded down to next integer, but min +1 :Attack:
 
|-
 
|-
| [[Bottle of Peace]] || 15% boost to base defense, rounded down to next integer
+
| [[Bottle of Peace]] || 15% boost to base defense, rounded down to next integer, but min +1 :Defend:
 
|-  
 
|-  
 
| [[Bottle of Greed]] ||
 
| [[Bottle of Greed]] ||

Revision as of 20:30, 6 May 2018

Potions are consumable items that have a temporary effect on the player. The duration of the effects can be increased when skilling certain skills such as knight's, ranger's and sentinel's Rare Mutation.

Potions can be classified in three different tiers: vials, potions, bottles. Not every effect/type is available at each of these tiers.

Herbs (alchemy resources) can be classified as Tier 1, Tier 2 or Tier 3. Different Harvest levels are needed for each tier.

Potion Overview

Potions (consumables) are items that give a temporary effect. Like scrolls, Peace increases your defense Defend.png and Rage increases your attack Attack.png. Greed and Nature are new additions.

Greed's effects are unconfirmed, but rumored to increase gold loot per battle, or increase chance of finding parts or recipes during quests.

Nature increases your Harvest level by +1 (vial) or +3 (potion), allowing an Alchemist to find rare herbs at lower levels, or a non-alchemist to temporarily find herbs (alchemy resources).

All potions last a base of 30 minutes, increased by the skill Rare Mutation, available for esquire classes.

Vials

Brewing vials requires the skill Alchemy (Skill) at level 1, available upon player's level 20. Tier 1 herbs for vials can be found at Harvest level 1.

Vials overview
Name Effect
Vial of Rage 5% boost to base attack, rounded down to next integer, but min +1 Attack.png
Vial of Peace 5% boost to base defence, rounded down to next integer, but min +1 Defend.png
Vial of Greed
Vial of Nature +1 to Harvest
 Exclamationmark.png While having a similiar name, the Vial of Oblivion that is available from the Shop for gems is not an alchemist's potion! 

Potions

Brewing potions requires the skill Alchemy (Skill) at level 2, available upon player's level 24. Tier 2 herbs for potions can be found at Harvest skill 3.

Potions overview
Name Effect
Potion of Rage 10% boost to base attack, rounded down to next integer, but min +1 Attack.png
Potion of Peace 10% boost to base defense, rounded down to next integer, but min +1 Defend.png
Potion of Greed
Potion of Nature +3 to Harvest

Bottles

Brewing bottles requires the skill Alchemy (Skill) at level 3, available upon player's level 34, except for Bottle of Remedy and Bottle of Rage.

Tier 3 herbs for bottles can be found at Harvest skill 7, available up player's level 32. Bottles can then be brewed in another alchemist's shop.

Bottles overview
Name Effect
Bottle of Rage 15% boost to base attack, rounded down to next integer, but min +1 Attack.png
Bottle of Peace 15% boost to base defense, rounded down to next integer, but min +1 Defend.png
Bottle of Greed
Bottle of Nature (Currently unconfirmed)

Disambiguation