# Difference between revisions of "Combat Potion"

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| [[Bottle of Remedy]] | | [[Bottle of Remedy]] | ||

− | | Increases [[Character#Stats|base stats]] by 5% | + | | Healing other players: Increases [[Character#Stats|base stats]] by 5% |

|- | |- | ||

| [[Bottle of Poison]] | | [[Bottle of Poison]] | ||

− | | Decreases [[Character#Stats|base stats]] by 5% | + | | Poisoning other players: Decreases [[Character#Stats|base stats]] by 5% |

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## Latest revision as of 02:51, 29 July 2021

**Combat potion** is the umbrella term for alchemist's potions that can be equipped in the Off Hand Weapon slot. Similiar to ranger's arrows, they are consumable items. Fighting with combat potions equipped will consume 1-2 potions per fight in the arena or in the Battle of the Seven Castles. While every player can equip combat potions, only alchemists profit from a considerable buff of those potions with the skill Combat Potion Mastery.

# List of Combat Potions

Combat potion | Effect |
---|---|

Bottle of Remedy | Healing other players: Increases base stats by 5% |

Bottle of Poison | Poisoning other players: Decreases base stats by 5% |

### Notes

- Effects are rounded down to the nearest integer before applied.
- Effect applied is always >1, therefore minimum effect applied is ±1.
*(refer to Example 1 below)* - Percentage of multiple effects do not stack, instead they are independently calculated and stacked.
*(refer to Example 3 below)* - A potion's effect can be negated by its opposite potion's effect.
*(refer to Example 4 below)*

## Examples

Consider a player with base stats Atk:15 Def:75, each of the following examples show how different scenarios regarding combat potions will be shown on the player's battle report.

**Example 1:** Potion of Remedy affecting the player

Saitama :16(+1) :78(+3) Lvl:xx Your result on the battlefield: Exp: 11 Gold: 0 You were healed by Mercy

- For attack stat, 5% of 15 is 0.75, when rounded down it is 0. But minimum effect applied is 1, therefore
**(+1)**on attack. - For defence stat, 5% of 75 is 3.75, when rounded down it is 3. Therefore
**(+3)**on defence.

- For attack stat, 5% of 15 is 0.75, when rounded down it is 0. But minimum effect applied is 1, therefore

**Example 2:** Potion of Poison affecting the player

Saitama :14(-1) :72(-3) Lvl:xx Your result on the battlefield: Exp: 8 Gold: 0 You were poisoned by Venomancer

- Calculations are similar to Example 1.

**Example 3:** Multiple poisons affecting the player

Saitama :12(-3) :66(-9) Lvl:xx Your result on the battlefield: Exp: 5 Gold: 0 You were poisoned by Venomancer You were poisoned by Salty You were poisoned by Your Ego

- For attack stat, effect of one poison is
**(-1)**, since the player is poisoned x3 effect applied is**(-3)**on attack. - For defence stat, similarly effect of one poison is
**(-3)**, therefore effect applied is**(-9)**on defence.

- For attack stat, effect of one poison is

**Example 4:** Opposite combat potions affecting the player

Saitama :15 :75 Lvl:xx Your result on the battlefield: Exp: 10 Gold: 0 You were healed by Mercy You were poisoned by Salty

- Effect of x1 Potion of Remedy is negated by x1 Potion of Poison.