Difference between revisions of "Potion"
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− | Potions are [[Consumable|consumable]] items that have a temporary effect on the player. The duration of the effects can be increased when skilling certain [[Skill|skills]] such as [[Knight|knight's]], [[Ranger|ranger's]] and [[Sentinel|sentinel's]] [[Rare Mutation]] | + | Potions are [[Consumable|consumable]] items that have a temporary effect on the player. The duration of the effects can be increased when skilling certain [[Skill|skills]] such as [[Knight|knight's]], [[Ranger|ranger's]] and [[Sentinel|sentinel's]] [[Rare Mutation]]. |
Potions can be classified in three different tiers: vials, potions, bottles. Not every effect/type is available at each of these tiers. | Potions can be classified in three different tiers: vials, potions, bottles. Not every effect/type is available at each of these tiers. | ||
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Nature increases your [[Harvest]] level by +1 (vial) or +3 (potion), allowing an [[Alchemist]] to find rare herbs at lower levels, or a non-alchemist to temporarily find [[Alchemy Resource|herbs (alchemy resources)]]. | Nature increases your [[Harvest]] level by +1 (vial) or +3 (potion), allowing an [[Alchemist]] to find rare herbs at lower levels, or a non-alchemist to temporarily find [[Alchemy Resource|herbs (alchemy resources)]]. | ||
− | All potions last a base of 30 minutes, increased by [[Rare Mutation]]. | + | All potions last a base of 30 minutes, increased by the [[Skill|skill]] [[Rare Mutation]], available for esquire classes. |
==Vials== | ==Vials== | ||
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| '''Name''' || '''Effect''' | | '''Name''' || '''Effect''' | ||
|- | |- | ||
− | | [[Vial of Rage]] || 5% | + | | [[Vial of Rage]] || 5% boost to base attack, rounded down to next integer, but min +1 :Attack: |
|- | |- | ||
− | | [[Vial of Peace]] || 5% | + | | [[Vial of Peace]] || 5% boost to base defence, rounded down to next integer, but min +1 :Defend: |
|- | |- | ||
| [[Vial of Greed]] || | | [[Vial of Greed]] || | ||
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| '''Name''' || '''Effect''' | | '''Name''' || '''Effect''' | ||
|- | |- | ||
− | | [[Potion of Rage]] || 10% boost to base attack, rounded down to next integer | + | | [[Potion of Rage]] || 10% boost to base attack, rounded down to next integer, but min +1 :Attack: |
|- | |- | ||
− | | [[Potion of Peace]] || 10% boost to base defense, rounded down to next integer | + | | [[Potion of Peace]] || 10% boost to base defense, rounded down to next integer, but min +1 :Defend: |
|- | |- | ||
| [[Potion of Greed]] || | | [[Potion of Greed]] || | ||
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| '''Name''' || '''Effect''' | | '''Name''' || '''Effect''' | ||
|- | |- | ||
− | | [[Bottle of Rage]] || 15% boost to base attack, rounded down to next integer | + | | [[Bottle of Rage]] || 15% boost to base attack, rounded down to next integer, but min +1 :Attack: |
|- | |- | ||
− | | [[Bottle of Peace]] || 15% boost to base defense, rounded down to next integer | + | | [[Bottle of Peace]] || 15% boost to base defense, rounded down to next integer, but min +1 :Defend: |
|- | |- | ||
| [[Bottle of Greed]] || | | [[Bottle of Greed]] || |
Revision as of 20:30, 6 May 2018
Potions are consumable items that have a temporary effect on the player. The duration of the effects can be increased when skilling certain skills such as knight's, ranger's and sentinel's Rare Mutation.
Potions can be classified in three different tiers: vials, potions, bottles. Not every effect/type is available at each of these tiers.
Herbs (alchemy resources) can be classified as Tier 1, Tier 2 or Tier 3. Different Harvest levels are needed for each tier.
Potion Overview
Potions (consumables) are items that give a temporary effect. Like scrolls, Peace increases your defense and Rage increases your attack . Greed and Nature are new additions.
Greed's effects are unconfirmed, but rumored to increase gold loot per battle, or increase chance of finding parts or recipes during quests.
Nature increases your Harvest level by +1 (vial) or +3 (potion), allowing an Alchemist to find rare herbs at lower levels, or a non-alchemist to temporarily find herbs (alchemy resources).
All potions last a base of 30 minutes, increased by the skill Rare Mutation, available for esquire classes.
Vials
Brewing vials requires the skill Alchemy (Skill) at level 1, available upon player's level 20. Tier 1 herbs for vials can be found at Harvest level 1.
Name | Effect |
Vial of Rage | 5% boost to base attack, rounded down to next integer, but min +1 |
Vial of Peace | 5% boost to base defence, rounded down to next integer, but min +1 |
Vial of Greed | |
Vial of Nature | +1 to Harvest |
While having a similiar name, the Vial of Oblivion that is available from the Shop for gems is not an alchemist's potion!
Potions
Brewing potions requires the skill Alchemy (Skill) at level 2, available upon player's level 24. Tier 2 herbs for potions can be found at Harvest skill 3.
Name | Effect |
Potion of Rage | 10% boost to base attack, rounded down to next integer, but min +1 |
Potion of Peace | 10% boost to base defense, rounded down to next integer, but min +1 |
Potion of Greed | |
Potion of Nature | +3 to Harvest |
Bottles
Brewing bottles requires the skill Alchemy (Skill) at level 3, available upon player's level 34, except for Bottle of Remedy and Bottle of Rage.
Tier 3 herbs for bottles can be found at Harvest skill 7, available up player's level 32. Bottles can then be brewed in another alchemist's shop.
Name | Effect |
Bottle of Rage | 15% boost to base attack, rounded down to next integer, but min +1 |
Bottle of Peace | 15% boost to base defense, rounded down to next integer, but min +1 |
Bottle of Greed | |
Bottle of Nature | (Currently unconfirmed) |
Disambiguation
- While sharing the name, Bottle of Remedy and Bottle of Poison are not used as the listed potions above, because they are equipped in the Off Hand Weapon slot. Please refer to Combat Potion for more information.
- While sharing the name, the Bottle of Oblivion that is available from the Shop for gems is not a typical potion or combat potion. It is used to reset skillpoints from one skill.