With a game update of September 2020 new Advanced Alchemy mechanics were introduced, including new potions, merging, soaking, and disenchanting of equipment. The new potions or functions are available with the skill Alchemy at level 5 or higher.
The mechanics are divided in three different alchemy schools:
- Apothecary school (Often identified by icon)
- Dreamweaving school (Often identified by icon)
- Blandleafurry school (Often identified by icon)
Just like blacksmith gurus, alchemists can specialize in one of the three schools by brewing potions of the corresponding set of potions for the alchguru-choice. Unlocking guru reduces the costs for all actions/brews significantly. The mana costs for the new potions depends on how much progress a player had on the way to being an alch-guru. The table below shows the multipliers for the mana costs. E.g. with no progress for the alch-guru-specialization, you'll have the basic cost of 300 for a health bottle multiplied by 6 -> 1800 . A fully skilled alch-guru has the multiplier 1, in other words the mana costs are at the minimum now, a Bottle of Health would cost the basic and minimal 300 . The reduced mana costs with progress in the the guru unlock reaches from 6 to 1. Also, the reduced costs only apply to the the alch-guru specialization that was picked.
Brewing potions of the assigned school will increase the specialization. Alchemists can check the level of specialization with the command
There are 5 different alchguru levels:
|Number of advanced |
potion brews required
Assigned potions: type Health (increasing HP gain for 30min), type Rejuvenation (increasing HP gain and mana gain for 30min), type Clarity (effects unknown as of 2021-02-08):
- Vial of Health
- Potion of Health
- Bottle of Health
- Rejuvenation Vial
- Rejuvenation Potion
- Rejuvenation Bottle
- Clarity Vial
- Clarity Potion
- Clarity Bottle
Assigned potions: Stabilizers (increasing the time a skill lasts which was gotten from the corresponding Murky potion), Teamwork (increases chances to help guild mates with battle effect skills like Battle Cry or Collectors Sense), Duality (restores stat distribution from the secondary
/mes class. E.g. A Colletor/Knight could use Duality to get back to the 70 / 30 distribution of a knight - minus a bit of debuff, but overall increasing attack values by a lot)
- Gris Stabilizer
- Azure Stabilizer
- Crimson Stabilizer
- Teamwork Vial
- Teamwork Potion
- Teamwork Bottle
- Duality Vial
- Duality Potion
- Duality Bottle
Options for Blandleafurry gurus are not bound to specific brewed potions, but Blandleafurry gives access to new game mechanics: soaking gear with combat potions to increase the number of heals/poisons, interweaving gear to receive higher quality items or disenchant items to get back a few scrolls from the item, while the item itself is destroyed in the process.
Soaking one or more items from your inventory with remedy or poison gives an additional chance to heal yourself in battles or to poison other players with the gear instead of the equipped combat potion. In fact it increases the chance to heal or poison, simply spoken.
/wss_wiki Apply potions to items: Soak the item in a poison /wss_wiki_aps Soak the item in a remedy /wss_wiki_arm
- Soaking with poison: Can poison enemies in battles. Can poison additional players, independent from the possibly equipped Bottle of Poison poisoning combat potion effects, too.
- Soaking with remedy: Can give additional heals for the player himself. It increases the own stats by the self-heal.
Example battle report with a remedy-soaked Eclipse:
[CW2]Batman :268(+12) :193(+9) Lvl: 37 Your result on the battlefield: Exp: 96 Gold: 0 Hp: -300 You were healed by +4 Eclipse
Example battle report with a poison-soaked Nightfall Bow:
[CW2]Batman :582(+195) :291 Lvl: 55 Your result on the battlefield: Exp: 503 Gold: 171 Stock: 57 Hp: -327 Used: Compound arrow x 23 You applied poison to [CW1]Iron Man
Note: the poisoning from poison-soaked gear is shown in battle reports like regular combat potion type poison effects. There is currently no way to detect which piece of gear applied the effect in the end.
Interweave three items of same quality to get one with higher quality; e.g. interweave three A-quality Manticore Armors and receive one SE-quality Manticore armor for it. Interweaving costs Silver Dust, Pouches of Gold, Rubies, Magic Stones and Sapphires:
Interweave of Manticore Armor Masterpiece -> Epic Fine Will cost you XX and resources: 40 x Sapphire 40 x Ruby 3 x Manticore Armor (Masterpiece) 4 x Magic stone ... and 3
If you have everything in your inventory and you confirm the process, you get a message:
Destroys the enchanted piece of gear and retrieve some scrolls back from the previously enchanted item.
To recover some enchantment scrolls while losing the item, cast one of the following spells: +3 Clarity Robe -> Scroll of Peace (2) /wss_XXX_det_uXXX
It will cost a and Silver dust(5) and XX per recovered scroll, though.
Not every Blandleafurry Guru can disenchant any gear. The higher the Alchemy (Skill) level, the higher is the accepted tier for disenchantments: The following table shows which Alchemy (Skill) levels are needed for specific tiers.