Difference between revisions of "Weapon"
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*[[Dagger|daggers]] | *[[Dagger|daggers]] | ||
*[[Shield|shields]] | *[[Shield|shields]] | ||
+ | *[[Combat Potion|Combat potions]] | ||
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|colspan="2" align="center" style="background:lightgrey" | other items usings weapon slots | |colspan="2" align="center" style="background:lightgrey" | other items usings weapon slots |
Revision as of 08:47, 11 June 2018
Weapons are equipment that use one of the two weapon-equipment slots: Main Hand Weapon and Off Hand Weapon.
Main Hand Weapons | Off Hand Weapons |
standard weapons | |
other items usings weapon slots | |
| |
Attribute bonus by classes
While every player, independent of the class, can equip every weapon, the attribute bonus gained from skills differs from class to class. Some game mechanics are available only for certain classes, like the attack bonus of the ranger class with the skill Aiming will not be available for any other class.
Class | Weapon type | Corresponding mastery skill |
Knight | Sword, Dagger | Sword Mastery, Dagger Mastery |
Sentinel | Spear, Shield | Spear Mastery, Shield Mastery |
Ranger | Bow, Arrows | Bow Mastery |
Collector | Blunt | Blunt Mastery |
Blacksmith | Blunt | Blunt Mastery |
Alchemist | no preference | n/a |