Difference between revisions of "Champion Blade"

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'''{{PAGENAME}}''' is an item of the type [[Piece of Equipment]] and was introduced with the [[Advanced Crafting]] update.
+
{{Item
 
+
|ItemID=k01
 
+
|InGameName=Champion blade
=Properties=
+
|BoolEventItem=No
 
+
|ItemType=Piece of Equipment
{| class="wikitable"
+
|note=check perception level - I think it can be found by anyone, but my latest drop of it (with perception 0) was over a year ago, drops could have changed since then
|+Item properties
+
|Weight=10
|-
+
|LevelEquipRequirement=25
| '''Type''' || [[Piece of Equipment]]
+
|BoolDepositGuild=Yes
|-
+
|BoolExchange=No
| '''Used in''' || [[Champion Sword]]
+
|BoolAuction=Yes
|-
+
|FreeTextOverview=It was introduced with the [[Advanced Crafting]] update.
| '''Set''' || Tier 2 :Bookgreen: weapon set
+
|BoolQuest=Yes
|-
+
|PlayerQuestMinLevel=22
| '''Acquisition''' ||
+
|PerceptionLevel=1
* [[Swamp]]
+
|QuestForestMorning=No
* [[Auction]]
+
|QuestForestDay=No
|-
+
|QuestForestEvening=No
| '''Item identifier code''' || <code>k01</code>
+
|QuestForestNight=No
|-
+
|QuestSwampMorning=Yes
|}
+
|QuestSwampDay=Yes
 
+
|QuestSwampEvening=Yes
=Usage=
+
|QuestSwampNight=No
* [[Champion Sword]]
+
|QuestValleyMorning=No
 
+
|QuestValleyDay=No
<!-- Set iteminfo -->
+
|QuestValleyEvening=No
{{#set:
+
|QuestValleyNight=No
| ItemID=k01
+
|QuestForayMorning=No
| CraftCommand=
+
|QuestForayDay=No
 
+
|QuestForayEvening=No
| BoolEventItem=false
+
|QuestForayNight=No
 
+
|BoolEnchantment=No
<!--please chose: Weapon/Cape/Protective Gear/Piece of Equipment/Recipe (Item)/Consumable/Misc-->
+
|BoolCraft=No
| ItemType=Piece of Equipment
 
<!--please chose: Sword/Spear/Dagger/Shield/Blunt/Helmet/Armor/Gloves/Boots-->
 
| ItemSubType=
 
<!--please chose: Heavy Armor/Robe Armor/Light Armor-->
 
| ArmorClass=
 
 
 
<!--add numbers-->
 
| Attack=0
 
| Defense=0
 
| Mana=0
 
| Weight=10
 
<!--Stats of special event items/reward items-->
 
| Stamina=0
 
| InventoryIncrease=0
 
| Luck=0
 
 
 
<!--For potions, “min” for minutes, “h” for hours-->
 
| BaseDuration= 0
 
| Wrapping=0
 
 
 
| LevelEquipRequirement=0
 
| BoolEnchantment=false
 
<!--e.g. Type of arrows needed-->
 
| Ammunition=
 
 
 
 
 
| BoolDepositGuild=true
 
| ShopSellPrice=
 
| ShopBuyPrice=
 
 
 
| BoolExchange=false
 
| BoolAuction=false
 
| BoolCraft=false
 
 
 
<!--Choose: Crafting (Skill)/Alchemy (Skill)-->
 
| SkillCraft=
 
| SkillCraftLevel=
 
| ManaCrafting=
 
 
 
| BoolQuest=true
 
| PerceptionLevel=
 
<!-- Minimum level players need to have not regarding perception level (eg level 40 for bauxite)
 
| PlayerQuestMinLevel=
 
 
 
<!--All QuestXXX are boolean, used for “can be found then and there”-->
 
| QuestForestMorning=
 
| QuestForestDay=
 
| QuestForestEvening=
 
| QuestForestNight=
 
 
 
| QuestSwampMorning=
 
| QuestSwampDay=
 
| QuestSwampEvening=
 
| QuestSwampNight=
 
 
 
| QuestValleyMorning=
 
| QuestValleyDay=
 
| QuestValleyEvening=
 
| QuestValleyNight=
 
 
 
| QuestForayMorning=
 
| QuestForayDay=
 
| QuestForayEvening=
 
| QuestForayNight=
 
}}
 
 
 
 
 
 
 
<!-- Set iteminfo -->
 
{{#set:
 
| ItemID=k01
 
| CraftCommand=
 
| note=
 
 
 
| BoolEventItem=false
 
 
 
<!--please chose: Weapon/Cape/Protective Gear/Piece of Equipment/Recipe (Item)/Consumable/Resource/Misc-->
 
| ItemType=Piece of Equipment
 
<!--please chose: Sword/Spear/Dagger/Shield/Blunt/Helmet/Armor/Gloves/Boots-->
 
| ItemSubType=
 
<!--please chose: Heavy Armor/Robe Armor/Light Armor-->
 
| ArmorClass=
 
 
 
<!--add numbers-->
 
| Attack=
 
| Defense=
 
| Mana=
 
| Weight=
 
<!--Stats of special event items/reward items-->
 
| Stamina=
 
| InventoryIncrease=
 
| Luck=
 
 
 
<!--For potions, “min” for minutes, “h” for hours-->
 
| BaseDuration= 0
 
| Wrapping=0
 
 
 
| LevelEquipRequirement=0
 
| BoolEnchantment=
 
<!--e.g. Type of arrows needed-->
 
| Ammunition=
 
 
 
 
 
| BoolDepositGuild=
 
| ShopSellPrice=
 
| ShopBuyPrice=
 
 
 
| BoolExchange=
 
| BoolAuction=
 
| BoolCraft=
 
 
 
<!--Choose: Crafting (Skill)/Alchemy (Skill)-->
 
| SkillCraft=Crafting (Skill)
 
| SkillCraftLevel=
 
| ManaCrafting=
 
 
 
| BoolQuest=
 
| PerceptionLevel=
 
<!-- Minimum level players need to have not regarding perception level (eg level 40 for bauxite)
 
| PlayerQuestMinLevel=
 
 
 
<!--All QuestXXX are boolean, used for “can be found then and there”-->
 
| QuestForestMorning=
 
| QuestForestDay=
 
| QuestForestEvening=
 
| QuestForestNight=
 
 
 
| QuestSwampMorning=
 
| QuestSwampDay=
 
| QuestSwampEvening=
 
| QuestSwampNight=
 
 
 
| QuestValleyMorning=
 
| QuestValleyDay=
 
| QuestValleyEvening=
 
| QuestValleyNight=
 
 
 
| QuestForayMorning=
 
| QuestForayDay=
 
| QuestForayEvening=
 
| QuestForayNight=
 
}}
 
 
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
}}
 
{{#subobject:
 
|Crafting ingredient=
 
|Qty=
 
 
}}
 
}}

Latest revision as of 03:08, 13 December 2020

The Champion Blade is an item of the type Piece of Equipment. It was introduced with the Advanced Crafting update.

Contents


Properties

For droprate research please consult Talk:Champion Blade.

Properties of Champion Blade
Identifier code k01
Type Piece of Equipment, T2 (link={{{link}}})
Used in Champion Sword
Weight 10
Depositable in Guild yes
Event item no
Craftable no
Tradeable (Exchange) no
Tradeable (Auction) yes
Can be found in quests yes
Drop info
Quests.png Quest Times-morning.png Times-day.png Times-evening.png Times-night.png
Forest.png Forest link={{{link}}} link={{{link}}} link={{{link}}} link={{{link}}}
Swamp.png Swamp link={{{link}}} link={{{link}}} link={{{link}}} link={{{link}}}
Valley.png Valley link={{{link}}} link={{{link}}} link={{{link}}} link={{{link}}}
Foray.png Foray link={{{link}}} link={{{link}}} link={{{link}}} link={{{link}}}
Required Level of Perception 1
Minimum required Player Level 22