Foray is a type of quest that is available upon level 3. While the other type of quests (Forest , Swamp and Valley ) are completely independent of other players, the adventurous call of a foray is dangerous and enemy players may detect the attempt to pillage a village and can try to stop the player. Starting a foray costs 2 Stamina. Succesful forays can reward Scroll of Rage (Green) or Scroll of Peace (Green). Knights have the chance to get a proposal for a pledge to protect the village in return for tributes. The option to pledge is not guaranteed after a succesful foray.
The concept of the foray is, that the player attempts to raid a village. This village is not bound to any castle in such a way that foraying would steal resources or gold from the enemy. The village is completely uncoupled from any other property. After a short time, a random player from any other castle gets a notification from the game bot that an enemy player is attempting to foray. This player has the ability to stop the pillage by answering the bot's message with
/go. Obviously, there are three outcomes of the foray:
- Undetected and succesful pillage
- Detected and getting defeated
- Detected and staying undefeated
Foray course of action
Starting the quest:
Feeling an unsatisfiable lust for violence you set off to the nearest village. You will reach the nearest one in 2 minutes
After 2 minutes, the player gets a notification:
Next to the village you spotted a knight of the Butterfly Castle - Defender. Let's hope he won't notice you.
At the same time, the protector gets the notification:
You were strolling around on your horse when you noticed ProfessionalRobber of Dinosaur Castle trying to pillage a local village. To stop him click /go
The protector will have 3 minutes to react on this notification and start to protect the village, then the results will be announced. For the three different outcomes of the foray:
Defender was completely clueless. Village was successfully pillaged. You feel pleased about yourself. Received 19 gold and 14 exp.
- The foray is detected, the village's protector has a higher or same level as the player: The player loses 1/3 of his gold to the succesful protector and gets no experience
Defender noticed you and nearly beat you to death. You crawled back home to a nice warm bath. On your way there you dropped a couple of coins. Lost: -5 gold
- The foray is detected, the village's protector has a lower level as the player: The player gets off lightly, no gold is gained, but the player is rewarded with some experience
'Defender tried stopping you, but you were stronger. You have satisfied your lust for violence and left back home. Received: 14 exp.