Difference between revisions of "Attribute"

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Revision as of 14:40, 21 April 2018

Attributes in ChatWars are used to describe a player. These values are defined by the Experience, the equipment, the choice of the class, the chosen skills depending on class or even how many new players were invited by the player.

Leveling attributes

Experience

The most basic attribute in the game is experience referenced by the symbol Experience.png. Experience can be gained by multiple actions. At the beginning of the game at level 1, a player can only go questing in the forest Forest.png and will gain experience if the quest is successful. Participating in the battle of the castles yields experience, too. With increasing level, the options to gain experience are more diverse: there are more possibilities of quests, the arena as Player vs Player fights gives experience, and certain skills, depending on the class, will give bonus experience within a daily limit, for example the Educated Technician gives experience for crafting items each day.

Level

The level of a player is completely defined by the amount of experience gained. The experience needed for each level increases with increasing level, but the experience gained for quests etc. also increases.

Expertise

Based on level/stats Book-red.png, Book-green.png, Book-blue.png

Stamina

Fighting Attributes

Attack

by equipment, class, skills.

Defense

by equipment, class, skills

Class

when to chose, which options. no details about the classes here.

Mana

only for master classes, 10per level + 25 per skill (forgot which skill). Needed to craft stuff for master-classes instead of investing 1gold as everyone else.