Difference between revisions of "Reinforcement"
GrumpyGecko (talk | contribs) (Created page with "Reinforcement is a process for any type of enchantable gear, improving it for +1 :Enchantment: with a 100% success rate in a Blacksmith Shop. It was added with the ...") |
GrumpyGecko (talk | contribs) |
||
Line 2: | Line 2: | ||
=Effect= | =Effect= | ||
− | A reinforced item has the same properties that a +1 :Enchantment: more enchanted item has. It basically equals to the [[Enchantment|enchantment]] with scrolls. | + | A reinforced item has the same properties that a +1 :Enchantment: more enchanted item has. It basically equals to the [[Enchantment|enchantment]] with scrolls. Every item can be reinforced once. Examples: |
+ | Basic Mithril Helmet: 0 :Attack:, 12 :Defend: | ||
+ | Reinforced Mithril Helmet: 0 :Attack:, 13 :Defend:. Shown as +1 :Enchantment: Mithril Helmet | ||
+ | |||
+ | +3 :Enchantment: [[Lion Armor]]: 14 :Attack:, 29 :Defend: | ||
+ | Reinforcing: shown as +4 :Enchantment: Lion Armor, 14 :Attack:, 30 :Defend: | ||
+ | |||
+ | While the reinforcement process is 100% guaranteed succesful, it does not mean a +3 :Enchantment: item (one of those 3 due to reinforcement) will have a safe +4 :Enchantment: process using a scroll. The item may break using the scroll. | ||
+ | If a higher than 3 enchanted item, including reinforcement, is enchanted higher with rare scrolls and the enchanting process fails, the reinforcement to +1 :Enchantment: stays. | ||
+ | |||
+ | =Reinforcement process= | ||
+ | To reinforce an item, it must be in the player's bag - unequipped and unwrapped. A blacksmith shop with availability to reinforce items must be found with enough mana to reinforce it. An example for a [[Griffin Helmet]] would look like: | ||
+ | Materials needed for reinforcement: | ||
+ | 48 x [[Bone]] | ||
+ | 37 x [[Charcoal]] | ||
+ | 57 x [[Coal]] | ||
+ | 6 x [[Bauxite]] | ||
+ | 29 x [[Thread]] | ||
+ | 13 x [[Cloth]] | ||
+ | 18 x [[Stick]] | ||
+ | 4 x [[Magic Stone]] | ||
+ | 4 x [[Silver Ore]] | ||
+ | 1 x [[Ruby]] | ||
+ | 3 x [[Solvent]] | ||
+ | 52 x [[Pelt]] | ||
+ | 31 x [[Powder]] | ||
+ | 11 x [[Iron Ore]] | ||
+ | 3 x [[Sapphire]] | ||
+ | |||
+ | :Mana: Mana: 317 | ||
+ | :Gold: Gold: 63 | ||
+ | /wsr_theBS_u134_confirm to make an order | ||
+ | |||
+ | The gold of the payment goes to the blacksmith offering the service. |
Revision as of 15:22, 6 April 2019
Reinforcement is a process for any type of enchantable gear, improving it for +1 with a 100% success rate in a Blacksmith Shop. It was added with the April 2nd, 2019 game update.
Effect
A reinforced item has the same properties that a +1 more enchanted item has. It basically equals to the enchantment with scrolls. Every item can be reinforced once. Examples:
Basic Mithril Helmet: 0 , 12 Reinforced Mithril Helmet: 0 , 13 . Shown as +1 Mithril Helmet
+3 Lion Armor: 14 , 29 Reinforcing: shown as +4 Lion Armor, 14 , 30
While the reinforcement process is 100% guaranteed succesful, it does not mean a +3 item (one of those 3 due to reinforcement) will have a safe +4 process using a scroll. The item may break using the scroll. If a higher than 3 enchanted item, including reinforcement, is enchanted higher with rare scrolls and the enchanting process fails, the reinforcement to +1 stays.
Reinforcement process
To reinforce an item, it must be in the player's bag - unequipped and unwrapped. A blacksmith shop with availability to reinforce items must be found with enough mana to reinforce it. An example for a Griffin Helmet would look like:
Materials needed for reinforcement: 48 x Bone 37 x Charcoal 57 x Coal 6 x Bauxite 29 x Thread 13 x Cloth 18 x Stick 4 x Magic Stone 4 x Silver Ore 1 x Ruby 3 x Solvent 52 x Pelt 31 x Powder 11 x Iron Ore 3 x Sapphire Mana: 317 Gold: 63 /wsr_theBS_u134_confirm to make an order
The gold of the payment goes to the blacksmith offering the service.