Difference between revisions of "Attribute"

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Attributes in ChatWars are used to describe a player. These values are defined by the [[Experience|Experience]], the [[Equipment|equipment]], the choice of the [[Class|class]], the chosen [[Skill|skills]] depending on class or even how many new players were invited by the player.
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#REDIRECT [["Character"]]
 
 
=Leveling attributes=
 
==Experience==
 
The most basic attribute in the game is [[Experience|experience]] referenced by the symbol :Experience:. Experience can be gained by multiple actions. At the beginning of the game at level 1, a player can only go questing in the [[Forest|forest]] :Forest: and will gain experience if the quest is successful. Participating in the [[Battle of the seven castles|battle of the castles]] yields experience, too.  With increasing level, the options to gain experience are more diverse: there are more possibilities of quests, the [[Arena|arena]] as Player vs Player fights gives experience, and certain skills, depending on the class, will give bonus experience within a daily limit, for example the [[Educated Technician]] gives experience for crafting items each day.
 
==Level==
 
The [[Level|level]] of a player is completely defined by the amount of experience gained. The experience needed for each level increases with increasing level, but the experience gained for quests etc. also increases.
 
==Expertise==
 
Based on level/stats :Bookred:, :Bookgreen:, :Bookblue:
 
==Stamina==
 
 
 
=Fighting Attributes=
 
==Attack==
 
by equipment, class, skills.
 
==Defense==
 
by equipment, class, skills
 
 
 
=Class=
 
when to chose, which options. no details about the classes here.
 
 
 
=Mana=
 
only for master classes, 10per level + 25 per skill (forgot which skill). Needed to craft stuff for master-classes instead of investing 1gold as everyone else.
 

Revision as of 14:12, 22 April 2018

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