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− | Attributes in ChatWars are used to describe a player. These values are defined by the [[Experience|Experience]], the [[Equipment|equipment]], the choice of the [[Class|class]], the chosen [[Skill|skills]] depending on class or even how many new players were invited by the player.
| + | #REDIRECT [["Character"]] |
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− | =Leveling attributes=
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− | ==Experience==
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− | The most basic attribute in the game is [[Experience|experience]] referenced by the symbol :Experience:. Experience can be gained by multiple actions. At the beginning of the game at level 1, a player can only go questing in the [[Forest|forest]] :Forest: and will gain experience if the quest is successful. Participating in the [[Battle of the seven castles|battle of the castles]] yields experience, too. With increasing level, the options to gain experience are more diverse: there are more possibilities of quests, the [[Arena|arena]] as Player vs Player fights gives experience, and certain skills, depending on the class, will give bonus experience within a daily limit, for example the [[Educated Technician]] gives experience for crafting items each day.
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− | ==Level==
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− | The [[Level|level]] of a player is completely defined by the amount of experience gained. The experience needed for each level increases with increasing level, but the experience gained for quests etc. also increases.
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− | ==Expertise==
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− | Based on level/stats :Bookred:, :Bookgreen:, :Bookblue:
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− | ==Stamina==
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− | =Fighting Attributes=
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− | ==Attack==
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− | by equipment, class, skills.
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− | ==Defense==
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− | by equipment, class, skills
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− | =Class=
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− | when to chose, which options. no details about the classes here.
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− | =Mana=
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− | only for master classes, 10per level + 25 per skill (forgot which skill). Needed to craft stuff for master-classes instead of investing 1gold as everyone else.
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