Difference between revisions of "Rebirth"
(→Process of rebirth) |
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− | At November 25th, 2019, players with level higher than 50 got the possibility to be reborn. This resets the player's level to 20 and the [[Class|class]] can be picked again. Reborn players get around 30% more [[Experience|xp]] compared to normal players. Once a reborn reaches level 30, | + | At November 25th, 2019, players with level higher than 50 got the possibility to be reborn. This resets the player's level to 20 and the [[Class|class]] can be picked again. Reborn players get around 30% more [[Experience|xp]] compared to normal players and they also receive an extra Skill Point every five levels. Once a reborn reaches level 30, they will have the opportunity to take their previous main class as a secondary class. This unlocks skills from this class equal to their current level. |
=Requirements for rebirth= | =Requirements for rebirth= | ||
− | * | + | * Have no active “New life Enthusiasm” buff |
− | * | + | * Be at least level 50 |
− | * | + | * Have no items equipped |
− | * | + | * Have no ongoing trades in Exchange |
+ | * Have no ongoing auctions | ||
+ | * Have less than 4000 stock space in use | ||
+ | |||
+ | =Effects of rebirth= | ||
+ | The rebirth process almost entirely resets the current /effects buff and debuff list. Upon rebirthing: | ||
+ | * Your health is set to 1 | ||
+ | * Your gold is set to 0 | ||
+ | * Your arena count is set to 0 | ||
+ | * Your current active Taunt, Battle Cry and Collector Sense and their cooldowns are cleared | ||
+ | * Current active adviser buffs are cleared | ||
+ | * Any effects of murky potions are cleared | ||
+ | * Gnome money debuff is cleared | ||
+ | * Smugglers conspiracy debuff is cleared | ||
+ | |||
=Process of rebirth= | =Process of rebirth= | ||
Line 39: | Line 53: | ||
More: /hero | More: /hero | ||
− | |||
In <code>/effects</code> a timer of 90 days started: | In <code>/effects</code> a timer of 90 days started: | ||
:Hourglass: New life enthusiasm :Timer: 89d23h5m | :Hourglass: New life enthusiasm :Timer: 89d23h5m | ||
− | = | + | |
− | + | =Remembering a secondary class= | |
+ | When a reborn player hits level 30, they will be met with a festive message stating they can now !code>/mes</code> into one of their old classes. For a singular reborn, this will be just their starting class, for multiple reborns, they will have access to all of their past lives. | ||
Decided to remember something right here? Focus at your spoon! | Decided to remember something right here? Focus at your spoon! | ||
− | + | :Stock: Batman lvl.71 /mes_0 | |
− | + | The selected class becomes a secondary class, which means that the player can now learn skills from both classes at the respective level. In the /hero overview, the secondary class will have the maximum /mes level in superscript. This indicates the maximum level for which skills can be learned from this secondary class: | |
+ | :Ranger: :Stock:⁷⁵Class info: /class | ||
+ | |||
+ | ==Secondary class effects== | ||
+ | When a secondary class is remembered, any of the class secondary effects will be active too, these effects may be bound or limited by a skill. Examples of these effects are Sentinel’s Guardian Angel, Knight’s pledges and Sentinel’s foray trader. | ||
+ | In addition to this, any effects of amulets, rings and gear will now be activated for both of the classes the player has. |
Revision as of 20:21, 22 July 2020
At November 25th, 2019, players with level higher than 50 got the possibility to be reborn. This resets the player's level to 20 and the class can be picked again. Reborn players get around 30% more xp compared to normal players and they also receive an extra Skill Point every five levels. Once a reborn reaches level 30, they will have the opportunity to take their previous main class as a secondary class. This unlocks skills from this class equal to their current level.
Contents
Requirements for rebirth
- Have no active “New life Enthusiasm” buff
- Be at least level 50
- Have no items equipped
- Have no ongoing trades in Exchange
- Have no ongoing auctions
- Have less than 4000 stock space in use
Effects of rebirth
The rebirth process almost entirely resets the current /effects buff and debuff list. Upon rebirthing:
- Your health is set to 1
- Your gold is set to 0
- Your arena count is set to 0
- Your current active Taunt, Battle Cry and Collector Sense and their cooldowns are cleared
- Current active adviser buffs are cleared
- Any effects of murky potions are cleared
- Gnome money debuff is cleared
- Smugglers conspiracy debuff is cleared
Process of rebirth
To be a reborn player, one has to use the command /mem
or /mem_reborn
followed by /mem_reborn_confirm
. If the requirements are not fullfilled, the process will stop and messages will show:
Your inventory is not empty, this deeply disturbes you.
Your stock is too heavy, this deeply disturbes you.
You just remembered that you have something going on at the stock exchange. This greatly disturbes you.
If all requirements are met and the process is confirmed, the player will be reset to 20 and can pick a new class with /level_up
again:
Congratulations! New level! Press /level_up Battle of the seven castles in 52 minutes! [MEM]Batman of Butterfly Castle Level: 20 Atk: 6 Def: 1 Exp: 5375/6719 Hp: 1/396 Stamina: 14/18 now 0 116 215 Equipment [-] Bag: 17/15 /inv State: Rest More: /hero
In /effects
a timer of 90 days started:
New life enthusiasm 89d23h5m
Remembering a secondary class
When a reborn player hits level 30, they will be met with a festive message stating they can now !code>/mes into one of their old classes. For a singular reborn, this will be just their starting class, for multiple reborns, they will have access to all of their past lives.
Decided to remember something right here? Focus at your spoon!
Batman lvl.71 /mes_0
The selected class becomes a secondary class, which means that the player can now learn skills from both classes at the respective level. In the /hero overview, the secondary class will have the maximum /mes level in superscript. This indicates the maximum level for which skills can be learned from this secondary class:
⁷⁵Class info: /class
Secondary class effects
When a secondary class is remembered, any of the class secondary effects will be active too, these effects may be bound or limited by a skill. Examples of these effects are Sentinel’s Guardian Angel, Knight’s pledges and Sentinel’s foray trader. In addition to this, any effects of amulets, rings and gear will now be activated for both of the classes the player has.