Jewellery & Totem
Jewellery were added over different steps into the game, the first possibility was to get them as seasonal reward (boosts maximum hp of characters), the second possibility was added in October 2019 as reward for champion hunts. The third possibility to get them was added with Guild Alliance as drop from Ruins (March 2020). Since January 2021 they can also be found in Eventboxes. Totems were added in August 2022 with the Fruit Festival Event.
There are two different types of jewellery which can be worn on two different inventory slots: Amulets and Rings.
Totems don't need to be equipped, they just need to be unpacked in the bag to give theire bonus. Only one totem can give bonus at a time (if more than one totem is unpacked no totem gives a bonus).
Besides the two different slots theire properties are the same (levels, possible boni,...)
Jewellery and Totems can only be worn when the player reached the level of the object.
Identify jewellery and totems
Jewellery/totems are dropped as unidentified object with a level attached. Starting with level 20 in steps of 5 levels till level 75
jr1 Unidentified ring lvl.20
An unidentified jewellery is not wearable and needs to be identified first. Therefore Scrolls of Definition needs to be used. After identification the resulting jewellery is named "mystery xxx" and has a level between three level below and two level above the unidentified object level (Unidentified ring lvl.20 -> Mystery ring lvl.18-23).
The resulting object has one, two or three lines with effects, the number of lines is not dependent on the level of the unidentified object but the strength of the effects.
Rings and Amulets
Rings and Amulets could have following effects:
- HP - only without class
- Mana - only without class
- Atk%↑ - only with specific class
- Def%↑ - only with specific class
- Atk↑ - with and without class
- Def↑ - with and without class
- Atk↑, Def↓ - with and without class
- Atk↓, Def↑ - with and without class
Totems always bring bonus skill levels for one or more specific classes and could also give extra HP or Mana for that class, the name of the favored class is in the Totem name:
Totems could have following skills:
- Agile Soldier
- All That Glitters
- Blunt Mastery
- Bow Mastery
- Critical hit!
- Dagger Mastery
- Enduring Shieldbearer
- Gifted Pathfinder
- Heavy Armor Mastery
- Light Armor Mastery
- Look! A coin!
- Lucky Defender!
- Muscles, not Brains
- Natural Talent
- Robe Armor Mastery
- Shield Mastery
- Spear Mastery
- Sword Mastery
There are two ways to modify Jewellery and Totems: rerolling items with force or chaos stones to reshape items at random and extracting effects to add them to oder items.
Rerolling with force stones wont change the type of effects an object have but rerolls the strength of the effects.
With a chaos stone the types of effects and their strength will be rerolled, the number of lines stays the same.
With extraction stones the effects of all lines of an object will be extracted into a Jar of Powers with the same level of the object, it also have the exact same number of lines like the original object. An extraction also have to possibility to fail, the object and extraction stone is lost than.
The Jars of Powers can combined with an other object of the same level or higher. One Object can accumulate up to three lines of effects, there is no possibility to get rid of single lines of an object or Jar of Power. It is not possible to extract effects of a three line object because there is no possibility to add it to another one. Jars of Power extracted from rings can be used on amulets as well and vice versa, Jars of Power extracted from totems can only combined with other totems.
The extraction stone necessary at the end/beginning of a tier is depended on the original unidentified object. A level 22 ring made from an unidentified ring level 20 needs a red extraction stone and made from an unidentified ring level 25 needs a green extraction stone.
You can extract power from the following items: Mystery amulet lvl.57 Mana: 182.39 Atk↑ Def↓: 13.86 -13.86 /extract_u0001_ex5 62%
Extraction successful! Earned: Jar of Powers lvl.57 Atk↑ Def↓: 13.86 -13.86 Lost: Mystery amulet lvl.57
there is also the possibility that the extraction fails:
After extracting one can add a Jar of Power to another object:
You can insert power [ Atk↑ Def↓: 13.86 -13.86] to the following items: Mystery amulet lvl.58 Atk↓ Def↑: -17.34 17.34 Mana: 177.41 /insert_u0002_u999 Mystery amulet lvl.75 Atk↑ Def↓: 28.07 -28.07 Mana: 233.22 /insert_u0003_u999