Difference between revisions of "Knight"
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=Abilities= | =Abilities= | ||
− | Extra gold from successful battles | + | * Extra gold from successful battles |
− | Extra stock from successful battles | + | * Extra stock from successful battles |
− | Extra experience from arena (within the daily limit) | + | * Extra experience from arena (within the daily limit) |
− | Possibility to recover stamina from a successful attack | + | * Possibility to recover stamina from a successful attack |
− | Smaller chance to lose equipment in a failed attack | + | * Smaller chance to lose equipment in a failed attack |
− | A chance to do a critical hit in a battle | + | * A chance to do a critical hit in a battle |
− | Longer lasting effect from potions | + | * Longer lasting effect from potions |
=Skills= | =Skills= |
Revision as of 17:42, 21 April 2018
The Class Knight is one of the battle-oriented classes in the game and can be chosen after reaching level 20 with the prerequesite of having decided on Esquire at level 10.
Description
The backbone of the kingdom's attack forces. The King relies on their swords when he wants to come back victorious, with gold and glory, from his conquests.
Prefered equipment: sword, dagger, light armor
The Attack/Defend ratio is ~70%/30%.
Abilities
- Extra gold from successful battles
- Extra stock from successful battles
- Extra experience from arena (within the daily limit)
- Possibility to recover stamina from a successful attack
- Smaller chance to lose equipment in a failed attack
- A chance to do a critical hit in a battle
- Longer lasting effect from potions