Jewellry & Totem

From ChatWars Wiki
Revision as of 19:19, 26 January 2023 by Olo Eopia (talk | contribs)
Jump to: navigation, search

Jewellery were added over different steps into the game, the first possibility was to get them as seasonal reward (boosts maximum hp of characters), the second possibility was added in October 2019 as reward for champion hunts. The third possibility to get them was added with [Guild Alliance] as drop from Ruins (March 2020). Since January 2021 they can also be found in Eventboxes. Totems were added ??? Jewellery and Totems can only be worn when the player reached the level of the object

Types

There are two different types of jewellery which can be worn on two different inventory slots: Amulets and Rings. Totems don't need to be equipped just need to be unpacked in the bag to give there bonus. Besides the two different slots there properties are the same (levels, possible boni,...)

Totems don't have an equipment slot and just need to be unpacked in bag, only one totem can give bonus at a time (if more than one totem is unpacked no totem gives a bonus).


Identify jewellery and totems

Jewellery/totems are dropped as unidentified object with a level attached. Starting with level 20 in steps of 5 levels till level 75

jr1 Unidentified ring lvl.20

An unidentified jewellery is not wearable and needs to be identified first. Therefore Scrolls of Definition needs to be used. After identification the resulting jewellery is named "mystery xxx" and has a level between three level below and two level above the unidentified object level (Unidentified ring lvl.20 -> Mystery ring lvl.18-23).

Object
level
Amulet
code
Ring
code
Totem
code
Scroll of
definition
needed
output
minimum level
output
maximum level
20 ja1 jr1 ttm1 Book-red.png 20 22
25 ja2 jr2 ttm2 Book-green.png 22 27
30 ja3 jr3 ttm3 Book-green.png 27 32
35 ja4 jr4 ttm4 Book-blue.png 32 37
40 ja5 jr5 ttm5 Book-blue.png 37 42
45 ja6 jr6 ttm6 Bookorange.png 42 47
50 ja7 jr7 ttm7 Bookorange.png 47 52
55 ja8 jr8 ttm8 Bookorange.png 52 57
60 ja9 jr9 ttm9 Bookorange.png 57 62
65 ja10 jr10 ttm10 Bookorange.png 62 67
70 ja11 jr11 ttm11 Yellowpages.png 67 72
75 ja12 jr12 ttm12 Yellowpages.png 72 77

The resulting object has one, two or three lines with effects, the number of lines is not dependent on the level of the unidentified object but the strength of the effects.

Rings and Amuletts

Rings and Amuletts could have following effects:

  • HP - only without class
  • Mana - only without class
  • Atk%↑ - only with specific class
  • Def%↑ - only with specific class
  • Atk↑ - with and without class
  • Def↑ - with and without class
  • Atk↑, Def↓ - with and without class
  • Atk↓, Def↑ - with and without class

Totems

Totems always bring bonus skill levels for one or more specific classes and could also give extra HP or Mana for that class, the name of the favored class is in the Totem name:

Name Class
Adall Knight
Aion Alchemist
Gesmera Collector
Nezemis Sentinel
Qutar Berserker
Thohena Nobel
Yaris Blacksmith
Zaara Ranger

Totems could have following skills:

  • all weapon and armor masteries (without basic weapons and armor mastery)
  • Critical Hit
  • Muscles not brain
  • Raider
  • Agile Soldier
  • Enduring Shieldbearer
  • Lucky defender
  • Natural Talent
  • Look! A coin
  • Gifted Pathfinder
  • All That Glitters

Reroll

Force Stone

Chaos Stone

Extraction

Tier of
extraction stone
code object
min level
object
max level
Book-red.png ex1 20 22
Book-green.png ex2 22 32
Book-blue.png ex3 32 42
Bookorange.png ex4 42 57
Yellowpages.png ex5 57 77

The extraction stone necessary at the end/beginning of a tier is depended on the original unidentified object. A level 22 ring made from an unidentified ring level 20 needs a red extraction stone and made from an unidentified ring level 25 needs a green extraction stone.

Rampart:
Tortuga:
Berserker:
Noble: