Difference between revisions of "Jewellry & Totem"

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Jewellery were added over different steps into the game, the first possibility was to get them as seasonal reward (boosts maximum hp of characters), the second possibility was added in October 2019 as reward for champion hunts. The third possibility to get them was added with [Guild Alliance] as drop from Ruins (March 2020). Since January 2021 they can also be found in Eventboxes.
 
Totems were added [[???]]
 
Jewellery and Totems can only be worn when the player reached the level of the object
 
  
=Types=
 
There are two different types of jewellery which can be worn on two different inventory slots: Amulets and Rings. Totems don't need to be equipped just need to be unpacked in the bag to give there bonus.
 
Besides the two different slots there properties are the same (levels, possible boni,...)
 
 
Totems don't have an equipment slot and just need to be unpacked in bag, only one totem can give bonus at a time (if more than one totem is unpacked no totem gives a bonus).
 
 
 
=Identify jewellery and totems =
 
Jewellery/totems are dropped as unidentified object with a level attached. Starting with level 20 in steps of 5 levels till level 75
 
jr1 Unidentified ring lvl.20
 
 
An unidentified jewellery is not wearable and needs to be identified first. Therefore [[Scroll of Definition|Scrolls of Definition]] needs to be used. After identification the resulting jewellery is named "mystery xxx" and has a level between three level below and two level above the unidentified object level (Unidentified ring lvl.20 -> Mystery ring lvl.18-23).
 
 
{|class="wikitable" style="text-align: center;
 
! Object<br>level || Amulet<br>code || Ring<br>code || Totem<br>code || Scroll of <br> definition <br> needed || output <br> minimum level || output <br> maximum level
 
|-
 
|  20  ||  ja1  ||  jr1 ||  ttm1 || :Bookred: || 20 || 22
 
|-
 
| 25 || ja2 || jr2 ||  ttm2 || :Bookgreen: || 22 || 27
 
|-
 
| 30 || ja3 || jr3 ||  ttm3 || :Bookgreen:|| 27 || 32
 
|-
 
| 35 || ja4 || jr4 ||  ttm4 || :Bookblue:|| 32 || 37
 
|-
 
| 40 || ja5 || jr5 ||  ttm5 || :Bookblue:|| 37 || 42
 
|-
 
| 45 || ja6 || jr6 ||  ttm6 ||  :Bookorange:|| 42 || 47
 
|-
 
| 50 || ja7 || jr7 ||  ttm7 ||  :Bookorange:|| 47 || 52
 
|-
 
| 55 || ja8 || jr8 ||  ttm8 ||  :Bookorange:|| 52 || 57
 
|-
 
| 60 || ja9 || jr9 ||  ttm9 ||  :Bookorange:|| 57 || 62
 
|-
 
| 65 || ja10 || jr10 ||  ttm10 ||  :Bookorange:|| 62 || 67
 
|-
 
| 70 || ja11 || jr11 ||  ttm11 || :Bookyellow:|| 67 || 72
 
|-
 
| 75 || ja12 || jr12 ||  ttm12 || :Bookyellow:|| 72 || 77
 
|}
 
 
The resulting object has one, two or three lines with effects, the number of lines is not dependent on the level of the unidentified object but the strength of the effects.
 
==Rings and Amuletts==
 
Rings and Amuletts could have following effects:
 
*HP - only without class
 
*Mana - only without class
 
*Atk%↑ - only with specific class
 
*Def%↑ - only with specific class
 
*Atk↑ - with and without class
 
*Def↑ - with and without class
 
*Atk↑, Def↓ - with and without class
 
*Atk↓, Def↑ - with and without class
 
 
==Totems==
 
Totems always bring bonus skill levels for one or more specific classes and could also give extra HP or Mana for that class, the name of the favored class is in the Totem name:
 
 
{|class="wikitable" style="text-align: center;
 
! Name || Class
 
|-
 
|  Adall  || Knight
 
|-
 
|  Aion  || Alchemist
 
|-
 
|  Gesmera  ||  Collector
 
|-
 
|  Nezemis  ||    Sentinel
 
|-
 
|  Qutar  ||    Berserker
 
|-
 
|  Thohena ||    Nobel
 
|-
 
|  Yaris  ||  Blacksmith 
 
|-
 
|  Zaara  || Ranger
 
|}
 
 
Totems could have following skills:
 
*all weapon and armor masteries (without basic weapons and armor mastery)
 
*Critical Hit
 
*Muscles not brain
 
*Raider
 
*Agile Soldier
 
*Enduring Shieldbearer
 
*Lucky defender
 
*Natural Talent
 
*Look! A coin
 
*Gifted Pathfinder
 
*All That Glitters
 
 
=Reroll=
 
==Force Stone==
 
==Chaos Stone==
 
 
=Extraction=
 
 
{|class="wikitable" style="text-align: center;
 
! Tier of <br> extraction stone || code ||object <br>min level||object <br>max level
 
|-
 
|  :Bookred: || ex1 || 20 || 22
 
|-
 
|  :Bookgreen: || ex2 || 22 || 32
 
|-
 
|  :Bookblue: || ex3  || 32 || 42
 
|-
 
|  :Bookorange: || ex4 || 42 || 57
 
|-
 
|  :Bookyellow: || ex5 || 57 || 77
 
|}
 
The extraction stone necessary at the end/beginning of a tier is depended on the original unidentified object. A level 22 ring made from an unidentified ring level 20 needs a red extraction stone and made from an unidentified ring level 25 needs a green extraction stone.
 
 
:Rampart:
 
:Tortuga:
 
:Berserker:
 
:Noble:
 

Latest revision as of 00:43, 27 January 2023