Difference between revisions of "Jewellry & Totem"

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Jewellery were added over different steps into the game, the first possibility was to get them as seasonal reward (boosts maximum hp of characters), the second possibility was added in October 2019 as reward for champion hunts. The third possibility to get them was added with [[Guild Alliance]] as drop from Ruins (March 2020). Since January 2021 they can also be found in Eventboxes.
 
Totems were added in August 2022 with the Fruit Festival Event
 
Jewellery and Totems can only be worn when the player reached the level of the object.
 
  
=Types=
 
There are two different types of jewellery which can be worn on two different inventory slots: Amulets and Rings. Totems don't need to be equipped just need to be unpacked in the bag to give there bonus.
 
Besides the two different slots there properties are the same (levels, possible boni,...)
 
 
Totems don't have an equipment slot and just need to be unpacked in bag, only one totem can give bonus at a time (if more than one totem is unpacked no totem gives a bonus).
 
 
 
=Identify jewellery and totems =
 
Jewellery/totems are dropped as unidentified object with a level attached. Starting with level 20 in steps of 5 levels till level 75
 
jr1 Unidentified ring lvl.20
 
 
An unidentified jewellery is not wearable and needs to be identified first. Therefore [[Scroll of Definition|Scrolls of Definition]] needs to be used. After identification the resulting jewellery is named "mystery xxx" and has a level between three level below and two level above the unidentified object level (Unidentified ring lvl.20 -> Mystery ring lvl.18-23).
 
 
{|class="wikitable" style="text-align: center;
 
! Object<br>level || Amulet<br>code || Ring<br>code || Totem<br>code || Scroll of <br> definition <br> needed || output <br> minimum level || output <br> maximum level
 
|-
 
|  20  ||  ja1  ||  jr1 ||  ttm1 || :Bookred: || 20 || 22
 
|-
 
| 25 || ja2 || jr2 ||  ttm2 || :Bookgreen: || 22 || 27
 
|-
 
| 30 || ja3 || jr3 ||  ttm3 || :Bookgreen:|| 27 || 32
 
|-
 
| 35 || ja4 || jr4 ||  ttm4 || :Bookblue:|| 32 || 37
 
|-
 
| 40 || ja5 || jr5 ||  ttm5 || :Bookblue:|| 37 || 42
 
|-
 
| 45 || ja6 || jr6 ||  ttm6 ||  :Bookorange:|| 42 || 47
 
|-
 
| 50 || ja7 || jr7 ||  ttm7 ||  :Bookorange:|| 47 || 52
 
|-
 
| 55 || ja8 || jr8 ||  ttm8 ||  :Bookorange:|| 52 || 57
 
|-
 
| 60 || ja9 || jr9 ||  ttm9 ||  :Bookorange:|| 57 || 62
 
|-
 
| 65 || ja10 || jr10 ||  ttm10 ||  :Bookorange:|| 62 || 67
 
|-
 
| 70 || ja11 || jr11 ||  ttm11 || :Bookyellow:|| 67 || 72
 
|-
 
| 75 || ja12 || jr12 ||  ttm12 || :Bookyellow:|| 72 || 77
 
|}
 
 
The resulting object has one, two or three lines with effects, the number of lines is not dependent on the level of the unidentified object but the strength of the effects.
 
==Rings and Amuletts==
 
Rings and Amuletts could have following effects:
 
*HP - only without class
 
*Mana - only without class
 
*Atk%↑ - only with specific class
 
*Def%↑ - only with specific class
 
*Atk↑ - with and without class
 
*Def↑ - with and without class
 
*Atk↑, Def↓ - with and without class
 
*Atk↓, Def↑ - with and without class
 
 
==Totems==
 
Totems always bring bonus skill levels for one or more specific classes and could also give extra HP or Mana for that class, the name of the favored class is in the Totem name:
 
 
{|class="wikitable" style="text-align: center;
 
! Name || Class
 
|-
 
|  Adall  || Knight
 
|-
 
|  Aion  || Alchemist
 
|-
 
|  Gesmera  ||  Collector
 
|-
 
|  Nezemis  ||    Sentinel
 
|-
 
|  Qutar  ||    Berserker
 
|-
 
|  Thohena ||    Nobel
 
|-
 
|  Yaris  ||  Blacksmith 
 
|-
 
|  Zaara  || Ranger
 
|}
 
 
Totems could have following skills:
 
*Agile Soldier
 
*All That Glitters
 
*Blunt Mastery
 
*Bow Mastery
 
*Critical hit!
 
*Dagger Mastery
 
*Enduring Shieldbearer
 
*Gifted Pathfinder
 
*Heavy Armor Mastery
 
*Light Armor Mastery
 
*Look! A coin!
 
*Lucky Defender!
 
*Muscles, not Brains
 
*Natural Talent
 
*Raider
 
*Robe Armor Mastery
 
*Shield Mastery
 
*Spear Mastery
 
*Sword Mastery
 
 
=Modify=
 
There are two ways to modify Jewellery and Totems: rerolling items with force or chaos stones to reshape items at random and extracting effects to add them to oder items.
 
==Reroll==
 
===Force Stone===
 
Rerolling with force stones wont change the type of effects an object have but rerolls the strength of the effects.
 
 
/i_u0001
 
 
Item: Mystery ring lvl.52
 
Modifiers:
 
  :Stock: Def↑: 15.50
 
  :Ranger: Atk%↑: 6
 
 
/use_fst_u0001
 
 
Reroll complete!
 
Item: Mystery ring lvl.52
 
Modifiers:
 
  :Stock: Def↑: 16.85
 
  :Ranger: Atk%↑: 6
 
 
===Chaos Stone===
 
With a chaos stone the types of effects and their strength will be rerolled, the number of lines stays the same.
 
 
/i_u0001
 
 
Item: Mystery ring lvl.52
 
Modifiers:
 
  :Stock: Def↑: 15.50
 
  :Ranger: Atk%↑: 6
 
 
/use_cst_u0001
 
 
Reroll complete!
 
Item: Mystery ring lvl.52
 
Modifiers:
 
  :Noble: Atk↑: 16.85
 
  Atk↓ Def↑: -11.83 11.83
 
 
==Extraction==
 
With extraction stones the effects of all lines of an object will be extracted into a :jar: Jar of Powers with the same level of the object, it also have the exact same number of lines like the original object. The Jars of Powers can combined with an other object of the same level or higher. One Object can accumulate up to three lines of effects, there is no possibility to get rid of single lines of an object or Jar of Power. It is not possible to extract effects of a three line object because there is no possibility to add it to another one. Jars of Power extracted from rings can be used on amulets as well and vice versa, Jars of Power extracted from totems can only combined with other totems.
 
 
{|class="wikitable" style="text-align: center;
 
! Tier of <br> extraction stone || code ||object <br>min level||object <br>max level
 
|-
 
|  :Bookred: || ex1 || 20 || 22
 
|-
 
|  :Bookgreen: || ex2 || 22 || 32
 
|-
 
|  :Bookblue: || ex3  || 32 || 42
 
|-
 
|  :Bookorange: || ex4 || 42 || 57
 
|-
 
|  :Bookyellow: || ex5 || 57 || 77
 
|}
 
The extraction stone necessary at the end/beginning of a tier is depended on the original unidentified object. A level 22 ring made from an unidentified ring level 20 needs a red extraction stone and made from an unidentified ring level 25 needs a green extraction stone.
 
 
/use_ex5
 
 
You can extract power from the following items:
 
Mystery amulet lvl.57
 
  Mana: 182.39
 
  Atk↑ Def↓: 13.86 -13.86
 
/extract_u0001_ex5 62%
 
 
/extract_u0001_ex5
 
 
Extraction successful!
 
Earned:  :Jar:Jar of Powers lvl.57  Atk↑ Def↓: 13.86 -13.86
 
Lost: Mystery amulet lvl.57
 
 
there is also the possibility that the extraction fails:
 
Extraction failed!
 
Lost: :Bookyellow: Extraction Stone
 
Lost: Mystery amulet lvl.57
 
Earned: Powder
 
 
After extracting one can add a Jar of Power to another object:
 
 
/use_u999
 
 
You can insert power [ Atk↑ Def↓: 13.86 -13.86] to the following items:
 
Mystery amulet lvl.58
 
  :Attack: Atk↓ Def↑: -17.34 17.34
 
  Mana: 177.41
 
/insert_u0002_u999
 
 
Mystery amulet lvl.75
 
  :ranger: Atk↑ Def↓: 28.07 -28.07
 
  Mana: 233.22
 
/insert_u0003_u999
 
 
/insert_u0002_u999
 
 
The operation was a success!
 
Earned: Mystery amulet lvl.58
 
  :Attack: Atk↓ Def↑: -17.34 17.34
 
  Mana: 177.41
 
  Atk↑ Def↓: 13.86 -13.86
 
 
 
Lost:  :Jar: Jar of Powers lvl.52  Atk↑ Def↓: 13.86 -13.86
 

Latest revision as of 00:43, 27 January 2023