Difference between revisions of "Skill"

From ChatWars Wiki
Jump to: navigation, search
(added information on skill calculation)
m (Skill Calculation: small addendum)
Line 3: Line 3:
 
=Skill Calculation=
 
=Skill Calculation=
 
All skill effect bonus values (e.g. [[Weapon Mastery]]) are always '''floored''' to the next lower full integer value. This means that skills will not give any bonus at lower levels or with cheap equipment. Some skills always increase by at least 1 bonus point, in which case this rule does only apply for calculated bonus values above 1.
 
All skill effect bonus values (e.g. [[Weapon Mastery]]) are always '''floored''' to the next lower full integer value. This means that skills will not give any bonus at lower levels or with cheap equipment. Some skills always increase by at least 1 bonus point, in which case this rule does only apply for calculated bonus values above 1.
 +
 +
Note: Skills apply on a part by part basis, in the case of [[Armor Mastery]], each [[Protective Gear|affected item]] gets a boost based on its values. Those boosts will be summed up for each item and then reflect the total bonus.
  
 
=List of Skills=
 
=List of Skills=

Revision as of 18:07, 30 April 2018

Each player can chose different skills depending on the choice of the class and the level. Since the class can be chosen only by reaching level 10, skills are also available upon level 10. The available skills differ for each class. Skills are skilled with skillpoints that are given at each level-up. Each skill has its own level and might be capped at a certain level, depending on class and level of a player.

Skill Calculation

All skill effect bonus values (e.g. Weapon Mastery) are always floored to the next lower full integer value. This means that skills will not give any bonus at lower levels or with cheap equipment. Some skills always increase by at least 1 bonus point, in which case this rule does only apply for calculated bonus values above 1.

Note: Skills apply on a part by part basis, in the case of Armor Mastery, each affected item gets a boost based on its values. Those boosts will be summed up for each item and then reflect the total bonus.

List of Skills

Master Classes

Skill availabilty by class
Skill/Class Collector Blacksmith Alchemist Master
Armor Mastery yes yes yes yes
Weapon Mastery yes yes yes yes
Crafting yes yes yes yes
Smart Explorer yes yes yes yes
Collection yes yes yes yes
Labeling yes yes yes yes
Educated Technician yes yes yes yes
Hamster yes yes yes no
Gifted Pathfinder yes
Tight Grip yes
Light Armor Mastery yes
Broker yes yes
Perception yes
Blunt Mastery yes yes
Blacksmith Wonders yes yes
Robe Armor Mastery yes yes
Harvest yes
Wise Alchemist yes
Alchemy (Skill) yes
Combat Potion Mastery yes
Long Life yes
Natural Talent yes
Work To Standards yes
Robe Armor Mastery yes yes

Esquire Classes

Skill availabilty by class
Skill/Class Knight Ranger Sentinel Esquire
Weapon Mastery yes yes yes yes
Armor Mastery yes yes yes yes
Prudent Duelist yes yes yes yes
Enlightened Warrior yes yes yes yes
Curiosity yes yes yes yes
Rare Mutation yes yes yes
Tight Grip yes yes yes
Light Armor Mastery yes yes
Perceptive Seeker yes
Look! A Coin! yes
Bow Mastery yes
Power Napping yes
Aiming yes
Accuracy yes
Hawkeye yes
Tactics yes
Protector yes
Scavenger yes
Shield Mastery yes
Enduring Shieldbearer yes
Spear Mastery yes
Heavy Armor Mastery yes
All That Glitters yes
Raider yes
Dagger Mastery yes
Agile Soldier yes
Sword Mastery yes
Critical Hit yes
Barn Robber yes