Difference between revisions of "Master"

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(update some skills to the new skill template system)
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=Skill Caps=
 
=Skill Caps=
  
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{{#vardefine: lowerBound | 10}}{{#vardefine: upperBound | 19}}
 
{|class="wikitable" style="width: 90%; text-align: center"
 
{|class="wikitable" style="width: 90%; text-align: center"
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|+ Skill caps for levels {{#var: lowerBound}}-{{#var: upperBound}}, grey marked skills are considered "special" skills of the class<br>red = unknown, blue = extrapolated (not confirmed)
 
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!scope="col" style="width: 10%; text-align: left"|Skill / Level
 
!scope="col" style="width: 10%; text-align: left"|Skill / Level
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!19
 
!19
 
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{{ShowSkillCaps | skill = Weapon Mastery | lowerBound = {{#var: lowerBound}} | upperBound = {{#var:upperBound}} | standalone = false }}
|style="text-align: left"| [[Weapon Mastery]]
 
|style="text-align: left"|Advancing this skill increases bonus granted to stats.     
 
|colspan="2"|1
 
|colspan="2"|2
 
|colspan="2"|3
 
|colspan="2"|4
 
|colspan="2"|5
 
 
|-
 
|-
 
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{{ShowSkillCaps | skill = Armor Mastery | lowerBound = {{#var: lowerBound}} | upperBound = {{#var:upperBound}} | standalone = false }}
|style="text-align: left"| [[Armor Mastery]]
 
|style="text-align: left"|Advancing this skill increases bonus granted to stats.
 
|colspan="2"|1
 
|colspan="2"|2
 
|colspan="2"|3
 
|colspan="2"|4
 
|colspan="2"|5
 
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|style="text-align: left"| [[Labeling]]
 
|style="text-align: left"|Advancing this skill increases the size of your stock.
 
|colspan="2"|1
 
|colspan="2"|2
 
|colspan="2"|3
 
|colspan="2"|4
 
|colspan="2"|5
 
 
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{{ShowSkillCaps | skill = Labeling | lowerBound = {{#var: lowerBound}} | upperBound = {{#var:upperBound}} | standalone = false }}
  
 
|style="text-align: left"| [[Smart Explorer]]
 
|style="text-align: left"| [[Smart Explorer]]

Revision as of 06:30, 8 December 2021

Master is one of the two basic classes that can be chosen when reaching level 10: Esquire and Master. A Master's and all following classes' focus lies on support. Masters will grow up as blacksmiths or collectors, both integral part in finding resources, pieces of equipment and recipes (item) and crafting these as blacksmiths with Advanced Crafting to the advanced equipment. But the path of a master can also lead to being an alchemist, focusing on finding herbs (alchemy resources) and brewing potions for attack, defense or other utility effects. Stats reallocation: 30% attack, 70% defense.

Specialization Classes

After selecting Master and reaching level 20, the player is presented by another choice. They can then pick between 3 specialized classes:

  • Blacksmith - They are the only ones that can craft equipment of Tier 2 or higher. They can open shops to offer their skills for other people to use.
  • Alchemist - They find herbs and can brew powerful potions with them. With those potions they can support allies and weaken enemies in the battles, as well as strengthen stats of allies for short periods of time.

Skill Caps

Skill caps for levels 10-19, grey marked skills are considered "special" skills of the class
red = unknown, blue = extrapolated (not confirmed)
Skill / Level Description 10 11 12 13 14 15 16 17 18 19
Weapon Mastery Advancing this skill increases bonus granted to stats. 1 2 3 4 5
Armor Mastery Advancing this skill increases bonus granted to stats. 1 2 3 4 5
Labeling Ability to organise stock logistics and arrange items appropriately allows you to save storage space. 1 2 3 4 5
Smart Explorer Advancing this skill increases the daily limit for bonus experience you gain from finding extra items. 0 1 2 3
Collection Advancing this skill increases the amount of resources found. 0 1 2 3
Crafting Advancing this skill allows you to craft more complicated items. 1 2
Educated Technician Advancing this skill increases the daily limit for bonus experience you gain from crafting. 1 2