Difference between revisions of "Advanced Alchemy"

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Assigned potions: Stabilizers (increasing the time a skill lasts which was gotten from the corresponding Murky potion), Teamwork (increases chances to help guild mates with battle effect skills like [[Battle Cry]] or [[Collectors Sense]]), Duality (restores stat distribution from the secondary <code>/mes</code> class. E.g. A Colletor/Knight could use Duality to get back to the 70 :Attack: / 30 :Defense: distribution of a knight - minus a bit of debuff, but overall increasing attack values by a lot)
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Assigned potions: Stabilizers (increasing the time a skill lasts which was gotten from the corresponding Murky potion), Teamwork (increases chances to help guild mates with battle effect skills like [[Battle Cry]] or [[Collectors Sense]]), Duality (restores stat distribution from the secondary <code>/mes</code> class. E.g. A Colletor/Knight could use Duality to get back to the 70 :Attack: / 30 :Defend: distribution of a knight - minus a bit of debuff, but overall increasing attack values by a lot)
 
*[[Gris Stabilizer]]
 
*[[Gris Stabilizer]]
 
*[[Azure Stabilizer]]
 
*[[Azure Stabilizer]]

Revision as of 19:52, 8 February 2021

With a game update of September 2020 new Advanced Alchemy mechanics were introduced, including new potions, merging, soaking, and disenchanting of equipment.


The mechanics are divided in three different alchemy schools:

  • Apothecary School
  • Dreamweaving School
  • Blandleafurry School

The new actions and potions Alchemists can perform use a lot of mana initially when working on getting 100% alchguru-state, but can be lowered through specialization. Brewing potions of the assigned school will increase the specialization. Alchemist can check the level of specialization with /skill_alm.

Guru Level

There are 5 different Guru levels:

link={{{link}}} - no name

link={{{link}}}link={{{link}}} - Apprentice

link={{{link}}}link={{{link}}}link={{{link}}} - Confident

link={{{link}}}link={{{link}}}link={{{link}}}link={{{link}}} - Master

link={{{link}}}link={{{link}}}link={{{link}}}link={{{link}}}link={{{link}}} - Guru


Specialization
Level
Mana cost
for potions
0 1200
1 1000
2 800
3 600
4 400
5 200

Apothecary School

Assigned potions: type Health (increasing HP gain for 30min), type Rejuvenation (increasing HP gain and mana gain for 30min), type Clarity (effects unknown as of 2021-02-08):

Dreamweaving School

Assigned potions: Stabilizers (increasing the time a skill lasts which was gotten from the corresponding Murky potion), Teamwork (increases chances to help guild mates with battle effect skills like Battle Cry or Collectors Sense), Duality (restores stat distribution from the secondary /mes class. E.g. A Colletor/Knight could use Duality to get back to the 70 Attack.png / 30 Defend.png distribution of a knight - minus a bit of debuff, but overall increasing attack values by a lot)

Blandleafurry

Options for Blandleafurry gurus are not bound to specific brewed potions, but Blandleafurry gives access to new game mechanics: soaking gear with combat potions to increase the number of heals/poisons, interweaving gear to receive higher quality items or disenchant items to get back a few scrolls from the item, while the item itself is destroyed in the process.

Soak

Soaking one or more items from your inventory with remedy or poison gives an additional chance to heal yourself in battles or to poison other players with the gear instead of the equipped combat potion. In fact it increases the chance to heal or poison, simply spoken.

/wss_wiki

Apply potions to items:
 Soak the item in a poison
   /wss_wiki_aps
 Soak the item in a remedy
   /wss_wiki_arm
  • Soaking with poison: Can poison enemies in battles. In fact gives extra chances to poison more.
  • Soaking with remedy: Can give additional heals, with focus on the player himself. In fact gives good chances to self heal and increasing the own stats by the self-heal.

Example battle report with a remedy-soaked Eclipse:

Dinosaur.png [CW2]Batman ⚔️:268(+12) 🛡:193(+9) Lvl: 37
Your result on the battlefield:
Experience.png Exp: 96
Gold.png Gold: 0
Heart.png Hp: -300
You were healed by Enchantment.png+4 Eclipse


Interweave

Interweave three items of same quality to get one with higher quality; e.g. interweave three A-quality Manticore Armors and receive one SE-quality Manticore armor for it. Interweaving costs Silver Dust, Pouches of Gold, Rubies, Magic Stones and Sapphires:

Interweave of  Manticore Armor Masterpiece -> Epic Fine
Will cost you 12 Gold.png and resources:
40 x Sapphire
40 x Ruby
3 x Manticore Armor (Masterpiece)
4 x Magic stone
... and 3 Pog.png

If you have everything in your inventory and you confirm the process, you get a message:

✨ You can have your epic fine Manticore Armor, mate! ✨

Disenchantment

Destroys the enchanted piece of gear and retrieve some scrolls back from the previously enchanted item:

Enchantment
level
Retrieved
scrolls
Enchantment.png+1 0
Enchantment.png+2 1
Enchantment.png+3 2
Enchantment.png+4 2
Enchantment.png+5 3